v0.17.04 Updata
Language
- Add Turkish language
UI
- Adjust the position of the experience bar
- Change the middle cumulative bar to a timeline
- Adjust the position of the damage part icon
Fix
- Correction of some UI display errors
In the original UI layout, we placed the damage icon at the top to alert players, and the damage icon is activated by scoring. Therefore, the progress bar at the top used scores. However, after testing, we found that most players mistook it for a progress bar indicating the completion of the game.
Therefore, we changed the top progress to time-based and placed enemies and Bosses that appear at specific times on it, hoping this can help players understand when the game is supposed to end.
Files
WingsOfSeduction_v0.17.04_Demo 240 MB
Dec 11, 2023
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Wings of Seduction: Bust 'em out! - Demo
Clothing Damage + Survivor + Gear Mods
Status | In development |
Author | RamenCatStudio |
Genre | Action |
Tags | Adult, Hentai, Indie, lone-survivor, NSFW, Porn, Roguelike, Roguelite, Shoot 'Em Up, Singleplayer |
Languages | English, Japanese, Korean, Russian, Turkish, Chinese (Simplified), Chinese (Traditional) |
More posts
- Wings of Seduction: Bust 'em out! Officially LaunchedJul 28, 2024
- The game is about to release its official version!!Jul 21, 2024
- v0.18.48 UpdataApr 17, 2024
- v0.18.39 Updata - New Character Reveal!!Mar 18, 2024
- v0.18.19 Updata - More challenges and optimizations.Mar 04, 2024
- v0.17.99 UpdataFeb 19, 2024
- v0.17.95 Updata - New SystemFeb 15, 2024
- v0.17.30 Updata - Major adjustments to the game's flow.Dec 22, 2023
- v0.17.22 Updata - Major adjustments to the game's flow.Dec 20, 2023
- v0.17.17 UpdataDec 16, 2023
Comments
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It even recognizes my PS4 controller without problems, bless you. I think my main input would be, it would be nice if it was more clear how the upgrades will interact with weapons, for example what Enlarge does for Ray (I assume make laser wider), or other situations like that. Same for Straight/Scatter/Circular shot...I guess they apply to most everything in some way? It's not a big deal because you can just try things out, but it'd be nice if like the training/gear room was developed to let you see how things interact or something like that. Anyway great job, overall I'm really impressed!
When we were testing for balance, we actually created a training room feature, but it's somewhat rudimentary.
https://twitter.com/ramencat0405/status/1683693793177141251
I'll find some time to work on it, I think it's a good idea.
Thank you for your suggestions and support.
I've tried the new version and it looks great! Just some things to point, although I still don't know much about game developement and they could well be my fault:
- I think the game's a bit too hard on normal mode (or maybe I'm too bad for this type of games lol).
- The game runs slow on my computer (windows, 4GB RAM), maybe it could be possible to add more control in performance (like max fps, camera movement or quality).
Besides those details, I think the game's great!
>> I think the game's a bit too hard on normal mode.
We are discussing whether to introduce an easier mode to provide a better gameplay experience for players who are not skilled at it.
>> It could be possible to add more control in performance.
That's a great suggestion. I will plan how to reduce the load on performance and offer more customizable settings.
Thank you for your trial play and suggestions.